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Sound New Block

Transaction

f2e90efeb11fea470ed666f07de82f889c42571cf086233178469d52a70ff4f0
Timestamp (utc)
2021-04-17 09:24:23
Fee Paid
0.00001374 BSV
(
0.00998364 BSV
-
0.00996990 BSV
)
Fee Rate
528.6 sat/KB
Version
1
Confirmations
309,473
Size Stats
2,599 B

3 Outputs

Total Output:
0.00996990 BSV
  • jrun cryptofightsM# {"in":0,"ref":["7eab3835ff3694ee8cd2684f0fb7de2af26bdb4049082d93406c8920ab112c51_o1","be29c3020280aab0d478543cc1c80d41b4d3913399b21eddcd4f974b3fc6d469_o1","1e7dc1b5184c61c27d91ab737e40191c8d4497ba2025751abce9fe8cb7eca58d_o1","b80281afbc3a80b726da0d10968da984f5fcbdb6584bdd12ec5e05809e590309_o1"],"out":["b9472592a77d186de92ac0a6c2b46ea021a6490e596b1ca6a88137533bdc45e1"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Freeze extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let log = `${playerName} `;\n\n let attackActionLog = {\n actionLogMessage: `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Freeze)}\">${BattleUtils.parseSkillName(SkillType.Freeze)}\\n<gradient=!log-color>`\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Freeze;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 1, diceFaces: 8};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Freeze);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Freeze, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Freeze Action","displayName":"Freeze","handle":"freeze","hash":"738e786797a5b3cf0803a9e6ea1d4d884243d85a5b9f847485172c965024e0c0","isAttackAction":true,"requiredLevel":0,"skillType":23}]}]}
    https://whatsonchain.com/tx/f2e90efeb11fea470ed666f07de82f889c42571cf086233178469d52a70ff4f0