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Sound New Block

Transaction

edf29dd2ecf3fc1249baee7809cfa1d81cac589978e84ab3018ea002d29d4ab5
Timestamp (utc)
2021-02-10 06:07:58
Fee Paid
0.00001327 BSV
(
0.01000000 BSV
-
0.00998673 BSV
)
Fee Rate
527.4 sat/KB
Version
1
Confirmations
320,574
Size Stats
2,516 B

3 Outputs

Total Output:
0.00998673 BSV
  • jrun cryptofightsMÏ{"in":0,"ref":["e26f744dcb4091bef392309a2f348e47060ee0ac8b75f8fdbc4b58bf3b3dbf7c_o1","7dc6ec64ce6fa52e35e6f23741ea0d643dc06a9578f12ae11216391f835c227d_o1","4fb2e7a36125091d4c830381a37bef34e6dc875b690ac6ef31abb1a932d6682d_o1","507b9cffbeb94c2386e054f3d63617f7b091e0bdb1619a99c3cd04e309be45f3_o1"],"out":["23b02a01508140452cb339ec69d7ac7e0cfd6b6d8e5d4130e449ed4457460eb6"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Chill;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Cold, 1, 4, defenderPlayer, resultMessage, SkillType.Chill);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Chill, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"KronoClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"73f939c2bbdadc7ebbdabd258f3ed9503f18083b4d07b3a149c99af6f50ac97e","isAttackAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/edf29dd2ecf3fc1249baee7809cfa1d81cac589978e84ab3018ea002d29d4ab5