Settings

Blockchain
Network
Unit
Language
Theme
Sound New Block

Transaction

e1e2b24e8b4422c0601a1063ff0a89227e29d39b390eefcb5eb4a3665e6df5ef
Timestamp (utc)
2021-05-08 22:44:49
Fee Paid
0.00001385 BSV
(
0.00997275 BSV
-
0.00995890 BSV
)
Fee Rate
528.4 sat/KB
Version
1
Confirmations
301,401
Size Stats
2,621 B

3 Outputs

Total Output:
0.00995890 BSV
  • jrun cryptofightsM9 {"in":0,"ref":["105220bcb3bcee6d38d09e886bdf580a25931450e66e3e6313dfba77d0ac9b95_o1","49392b80cac2a82c86da90d9f96cf8c3fedf0782f0d6f94ff49911854f40e7ff_o1","8aaa71d203b078065bb785b9aa661c1860fe752adec9848bff97707cc46d5cfa_o1","c5a390865e5c94d622a297e00c668db3aaa5d84986c80208e56bfe605d05bc65_o1"],"out":["e5deb154e923a0fee1533ae2d453f1612a667c06ded1ff57ce32c8cbbbc55048"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Freeze extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let log = `${playerName} `;\n\n let attackActionLog = {\n actionLogMessage: `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Freeze)}\">${BattleUtils.parseSkillName(SkillType.Freeze)}\\n<gradient=!log-color>`\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Freeze;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Freeze);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Freeze, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Freeze Action","displayName":"Freeze","handle":"freeze","hash":"f30bd46f001acdcdfe499b2d131e5699a2411c415882790427625eddde742b90","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":23}]}]}
    https://whatsonchain.com/tx/e1e2b24e8b4422c0601a1063ff0a89227e29d39b390eefcb5eb4a3665e6df5ef