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Transaction

dd9d6b2f0802965909ba4faa01b9702ce33b0c50ed8fb296fa53caa5c4db930b
Timestamp (utc)
2021-04-16 17:41:58
Fee Paid
0.00001367 BSV
(
0.00980930 BSV
-
0.00979563 BSV
)
Fee Rate
528.8 sat/KB
Version
1
Confirmations
305,601
Size Stats
2,585 B

3 Outputs

Total Output:
0.00979563 BSV
  • jrun cryptofightsM {"in":0,"ref":["b629ee73371fd561566bd28d3991b5b5c81a0f519166806a3fc0aa8685244919_o1","a9096cc107bdd0c17cb05556c6f0162eb1ab4ae1b2cec2c8baad6917bc269ffc_o1","1e7dc1b5184c61c27d91ab737e40191c8d4497ba2025751abce9fe8cb7eca58d_o1","b80281afbc3a80b726da0d10968da984f5fcbdb6584bdd12ec5e05809e590309_o1"],"out":["9323c3abded939fef81cb9ce29b4877c2a6ab2c940c57cdeeb6bfba601fbe160"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Chill;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 1, diceFaces: 4};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Chill);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Chill, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"0d366c72dbc405590615b075d6f4d05f80f753b22ab5bbbbd0bcd648bce0005c","isAttackAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/dd9d6b2f0802965909ba4faa01b9702ce33b0c50ed8fb296fa53caa5c4db930b