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Transaction

ccd4da514d2c406ee0aecce62aadabfecd70ff89602de0209625b71b0b63abcf
Timestamp (utc)
2021-06-30 13:24:49
Fee Paid
0.00002789 BSV
(
0.00169742 BSV
-
0.00166953 BSV
)
Fee Rate
528.4 sat/KB
Version
1
Confirmations
291,656
Size Stats
5,278 B

3 Outputs

Total Output:
0.00166953 BSV
  • jrun cryptofightsMš{"in":0,"ref":["3b946354eb885d1ea9cd76cbbf71278c158b8c924d9ad218f70e36e33d07dde6_o1","391c6f4a1a76621d9a6f5bcb9628a00f9c62419c4bb17e39f429c212afc27e84_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["f87730aa0327a50d65f0c33ec35b2dbfab042dfd893b18e55f46a14bb2b6c30f"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Cleanse extends FyxClass {\n static run(battle, state, dice, ts) {\n const {DamageType, Outcome, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Cleanse))\n {\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Cleanse)}\">${BattleUtils.parseSkillName(SkillType.Cleanse)}\\n`;\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n const damageMap = Object.keys(DamageType).map(() => 0);\n\n attackerState.statusEffectsRound[StatusEffect.Cursed] = 0;\n attackerState.statusEffectsRound[StatusEffect.Hexed] = 0;\n attackerState.statusEffectsRound[StatusEffect.Marked] = 0;\n attackerState.statusEffectsRound[StatusEffect.Poisoned] = 0;\n attackerState.statusEffectsRound[StatusEffect.Stunned] = 0;\n attackerState.statusEffectsRound[StatusEffect.Taunted] = 0;\n attackerState.statusEffectsRound[StatusEffect.Demoralized] = 0;\n\n defenderState.statusEffectsRound[StatusEffect.Ethereal] = 0;\n defenderState.statusEffectsRound[StatusEffect.Focused] = 0;\n defenderState.statusEffectsRound[StatusEffect.Hidden] = 0;\n defenderState.statusEffectsRound[StatusEffect.Inspired] = 0;\n defenderState.statusEffectsRound[StatusEffect.Meditative] = 0;\n defenderState.statusEffectsRound[StatusEffect.Poisonous] = 0;\n defenderState.statusEffectsRound[StatusEffect.Swifted] = 0;\n\n log += `${playerName}<gradient=!log-color> is no longer under any status effect`;\n\n var al = {\n playerIndex: state.playerToAct,\n skillType: SkillType.Cleanse,\n results: [{\n rolls: [],\n outcome: Outcome.Success,\n damageOutput: [{\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap,\n }],\n attackerStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n defenderStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n hpIncrement: 0,\n attackerHp: attackerState.hp\n }],\n actionLogMessage: log\n };\n\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Cursed] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Hexed] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Marked] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Poisoned] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Stunned] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Taunted] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Demoralized] = -99;\n\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Ethereal] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Focused] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Hidden] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Inspired] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Meditative] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Poisonous] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Swifted] = -99;\n\n state.actionLogs.push(al);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Cleanse, 5);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":false,"cooldown":5,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Cleanse Action","displayName":"Cleanse","handle":"cleanse","hash":"fa1b37cd1bd7454b2a2294511b40224e75de783aafdefca15d0751562d5f3a4f","isAttackAction":false,"requiredLevel":0,"skillType":20}]}]}
    https://whatsonchain.com/tx/ccd4da514d2c406ee0aecce62aadabfecd70ff89602de0209625b71b0b63abcf