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Sound New Block

Transaction

c5812b35aa74d26b7063ffceaf4da53145440927e35925f032e9d7e789bf8e5e
Timestamp (utc)
2021-02-19 23:02:03
Fee Paid
0.00002414 BSV
(
0.01000000 BSV
-
0.00997586 BSV
)
Fee Rate
959.4 sat/KB
Version
1
Confirmations
320,810
Size Stats
2,516 B

3 Outputs

Total Output:
0.00997586 BSV
  • jrun cryptofightsMÏ{"in":0,"ref":["c343df9e2f24586b4042d682f56f917e14020933b707569d2aa999ed8184b459_o1","384125df69ae11bcad90feee6ac9308bd186f08a8ab6bd2606719e0adecd1eee_o1","20af650ed493f124361af75c0d2131238266d3cb9098e1b819ca9ef176ed2c1c_o1","e3a71f1844f597ad4f8af1485f385b518c239d11c338503870d459306024df81_o1"],"out":["5b20b636a367b69203495a52f7a0654867608b6c5ad9adbc98aba7229f07f42e"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Chill;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Cold, 1, 4, defenderPlayer, resultMessage, SkillType.Chill);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Chill, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"KronoClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"2d0b560fa9fdb17fe91272778680faec6f0f761371d3c47b9444180483651ca7","isAttackAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/c5812b35aa74d26b7063ffceaf4da53145440927e35925f032e9d7e789bf8e5e