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Transaction

be2a3180700bafd8985cb80b2f3d9e7b1c1eae99cfc7ba7e7c7a4922c1fcef8b
Timestamp (utc)
2021-04-17 09:24:23
Fee Paid
0.00001372 BSV
(
0.00998883 BSV
-
0.00997511 BSV
)
Fee Rate
528.5 sat/KB
Version
1
Confirmations
308,676
Size Stats
2,596 B

3 Outputs

Total Output:
0.00997511 BSV
  • jrun cryptofightsM {"in":0,"ref":["7eab3835ff3694ee8cd2684f0fb7de2af26bdb4049082d93406c8920ab112c51_o1","be29c3020280aab0d478543cc1c80d41b4d3913399b21eddcd4f974b3fc6d469_o1","1e7dc1b5184c61c27d91ab737e40191c8d4497ba2025751abce9fe8cb7eca58d_o1","b80281afbc3a80b726da0d10968da984f5fcbdb6584bdd12ec5e05809e590309_o1"],"out":["06e63c25409a8622a639859f31ba135ed530079335f7e5243a514aa79b253baf"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Shock extends FyxClass {\n static run(battle, state, dice) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n \n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Shock)}\">${BattleUtils.parseSkillName(SkillType.Shock)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Shock;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Lightning, diceCount: 1, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Shock);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Shock, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Shock Action","displayName":"Shock","handle":"shock","hash":"738e786797a5b3cf0803a9e6ea1d4d884243d85a5b9f847485172c965024e0c0","isAttackAction":true,"requiredLevel":0,"skillType":14}]}]}
    https://whatsonchain.com/tx/be2a3180700bafd8985cb80b2f3d9e7b1c1eae99cfc7ba7e7c7a4922c1fcef8b