Settings

Blockchain
Network
Unit
Language
Theme
Sound New Block

Transaction

b733e02e820a036327ef0646bd212ea2bf8a03fcb091904107959fbb6f67bb33
Timestamp (utc)
2021-02-16 16:16:56
Fee Paid
0.00001327 BSV
(
0.00967016 BSV
-
0.00965689 BSV
)
Fee Rate
527.6 sat/KB
Version
1
Confirmations
320,978
Size Stats
2,515 B

3 Outputs

Total Output:
0.00965689 BSV
  • jrun cryptofightsMÏ{"in":0,"ref":["210d039b352db6ea55b74ca5716e68b4b7e88ad3b2cfde40ccd7cbdc8c08fc74_o1","44e0edde59f9773cf6b353d514f3dca560d727b049b9e6a008eb8ecb16c7f68d_o1","4fb2e7a36125091d4c830381a37bef34e6dc875b690ac6ef31abb1a932d6682d_o1","507b9cffbeb94c2386e054f3d63617f7b091e0bdb1619a99c3cd04e309be45f3_o1"],"out":["50c98c983408ebcbb000c9af17d9c21cf7fcd7ea1435eceafb6470aae69571a4"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Chill;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Cold, 1, 4, defenderPlayer, resultMessage, SkillType.Chill);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Chill, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"KronoClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"456960dd0a638db4d2c3d3535f37ce5384daaff8bffce4b95d5a47f6aa2ccca6","isAttackAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/b733e02e820a036327ef0646bd212ea2bf8a03fcb091904107959fbb6f67bb33