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Transaction

ab8437dbb5e3d39a2b5134641f85052aa880415970e005c2ccfbbdf847ca024b
Timestamp (utc)
2021-03-30 16:50:51
Fee Paid
0.00010464 BSV
(
0.00976376 BSV
-
0.00965912 BSV
)
Fee Rate
500.9 sat/KB
Version
1
Confirmations
309,291
Size Stats
20,882 B

3 Outputs

Total Output:
0.00965912 BSV
  • jrun cryptofightsMÂŽP{"in":0,"ref":["6a3514e86407870e54db3747f57e29ee486903e870f05b272f46533d38f520be_o1","f11f598147a3e5b5f820ca20000d3567da6534063986ddc14fba44e258dfb56e_o1","3958767325e54a59f90891c50565b5fac4ef5ca35deea122ab9dd896ad99cdb8_o1","9de2defb91982526a2107c589be79f3a7dfe832baa4699dc96222d0fa7cdb2f1_o1","ac4c6b123063dc0b372ef023584186d912d71501edf80e837da8d3be118ba3ae_o1","a4e10b6dc81f65d6f7ad57bb4e697c6e17a2d8c673a82f736faa622c9ad26776_o1","2221bd3b605ccb0ecb0cb2562b6f2e98ca8324cc0f0d08f1434fc16deab9f7e0_o1","fedc0cff2ff454ab491acc4ef88ce8ee6ce61cdc474ffa31c7e2a6b767b3a808_o1","63e0e1268d8ab021d1c578afb8eaa0828ccbba431ffffd9309d04b78ebeb6e56_o1","3c82231bba261a39defdba25060edd1459edb19c8998f9a9256c58cebb8339b1_o1","64259b038d46c8592a6fb2701fa513af9d19b4ce15138d44defd7f64a8d981cc_o1","cb105ff1622e20234a956960361c40b0bbe37563ed022886284900af2e29bb20_o1","10a93abc437717ca372957a65304904f9bc61a7bc332c322a9533712e2f72eaf_o1"],"out":["903f5d17c4014ed135a453bdd954e03322875fcc5eac27801fffcef1bd80b758"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class ClientAgent extends Agent {\n async init() {\n this.jigHandlers.set(Fighter.origin, this.onFighter);\n this.jigHandlers.set(KronoCoin.origin, this.onKronoCoin);\n this.jigHandlers.set(KronoItem.origin, this.onItem);\n\n this.messageHandlers.set('BattleCreated', this.onBattleCreated);\n this.messageHandlers.set('BattleUpdated', this.onBattleUpdated);\n this.messageHandlers.set('BattleCompleted', this.onBattleCompleted);\n this.messageHandlers.set('ActionError', this.onActionError);\n this.messageHandlers.set('ExitQueue', this._exitQueue);\n this.messageHandlers.set('SignBattle', this.signBattle);\n this.messageHandlers.set('QueueStatus', this._queueStatus);\n this.messageHandlers.set('Requeue', this._enqueue);\n\n this.eventHandlers.set('Act', this.Act);\n this.eventHandlers.set('CreateFighter', this.CreateFighter);\n this.eventHandlers.set('EnterQueue', this.EnterQueue);\n this.eventHandlers.set('ExitQueue', this.ExitQueue);\n this.eventHandlers.set('Forfeit', this.Forfeit);\n this.eventHandlers.set('GetFighters', this.GetFighters);\n this.eventHandlers.set('SimulateFighterState', this.SimulateFighterState);\n this.eventHandlers.set('SimulateFightersState', this.SimulateFightersState);\n this.eventHandlers.set('GetItems', this.GetItems);\n this.eventHandlers.set('GetPlayer', this.GetPlayer);\n this.eventHandlers.set('GetBattles', this.GetBattles);\n this.eventHandlers.set('GetBalance', this.GetBalance);\n this.eventHandlers.set('GetBattle', this.GetBattle);\n this.eventHandlers.set('GetLastBattleUpdated', this.GetLastBattleUpdated);\n \n this.eventHandlers.set('LevelUp', this.LevelUp);\n this.eventHandlers.set('RedeemItem', this.RedeemItem);\n\n const url = `${Config.baseUrl}/cryptofights/lobbies`;\n console.log(`Fetching lobbies: ${url}`);\n const resp = await this.lib.fetch(url);\n this.lobbies = await resp.json();\n console.log(`Lobbies: ${JSON.stringify(this.lobbies)}`);\n\n this._battles = new Map();\n this._fighters = new Map();\n this._items = new Map();\n this.emit('subscribe', 'QueueStatus');\n // this.wallet.setTimeout(() => this.recordVictories(), 0);\n // this.wallet.setTimeout(() => this.dispose(), 0);\n }\n\n onFighter(fighter) {\n this._fighters.set(fighter.origin, fighter.toObject());\n this.emit('client', 'FighterUpdated', this._fighters.get(fighter.origin));\n }\n\n onItem(item) {\n this._items.set(item.origin, item.toObject());\n this.emit('client', 'ItemUpdated', this._items.get(item.origin));\n }\n\n async onKronoCoin() {\n this.emit('client', 'BalanceUpdated', await this.GetBalance());\n }\n\n onBattleCreated(message) {\n const { id, origin } = message.payloadObj;\n if(id === this.currentId) {\n delete this.queueMessage;\n }\n this.addToQueue(async () => {\n const resp = await this.lib.fetch(`${Config.baseUrl}/battles/${origin}`);\n if(!resp.ok) throw new KronoError(resp.status, await resp.text());\n const battleData = await resp.json();\n this.emit('client', 'BattleCreated', battleData);\n console.log(`BattleCreated: ${JSON.stringify(battleData)}`);\n\n battleData.stateHistory.forEach((state) => {\n this.emit('client', 'BattleUpdated', state);\n });\n });\n }\n\n _queueStatus(message) {\n this.emit('client', 'QueueStatus', message.payload);\n }\n\n async onBattleUpdated(message) {\n console.log(`BattleUpdated: ${message.payload}`);\n const { id, origin, stateHash, turnCount } = message.payloadObj;\n\n // console.log('Handling BattleUpdated - BU:', battleId, ' CURR:', this.currentId);\n if(id === this.currentId) {\n console.log('Updating stateHash');\n this.stateHash = stateHash;\n }\n await this.addToQueue(async () => {\n const resp = await this.lib.fetch(`${Config.baseUrl}/battles/${origin}/${turnCount}`);\n if(!resp.ok) throw new KronoError(resp.status, await resp.text());\n this.emit('client', 'BattleUpdated', await resp.json());\n });\n }\n\n async onBattleCompleted(message) {\n const { origin } = message.payloadObj;\n // const battleData = message.payloadObj;\n await this.addToQueue(async () => {\n const resp = await this.lib.fetch(`${Config.baseUrl}/battles/${origin}`);\n if(!resp.ok) throw new KronoError(resp.status, await resp.text());\n const battleData = await resp.json();\n this.emit('client', 'BattleCompleted', battleData);\n console.log(`BattleCompleted: ${JSON.stringify(battleData)}`);\n\n if(battleData.victor.userId === this.wallet.handle) {\n const battle = await this.wallet.loadJig(battleData.location);\n const { fighter } = battle.victor;\n fighter.recordVictory(battle);\n await fighter.sync();\n this.onFighter(fighter);\n }\n });\n }\n\n async recordVictories() {\n console.log('Record Victories');\n try {\n const battles = await this.wallet.loadJigIndex({\n criteria: {kind: Battle.origin},\n projection: {value: false}\n });\n for(let b of battles) {\n const battle = await this.wallet.loadJig(b.location);\n await battle.victor.fighter.sync();\n battle.victor.fighter.recordVictory(battle);\n await battle.victor.fighter.sync();\n this.onFighter(battle.victor.fighter);\n }\n } catch(e) {\n console.error('Record Victories Error:', e.message);\n }\n }\n\n async signBattle(message) {\n console.log('signBattle');\n if (!this.queueMessage || !message.context.includes(this.queueId)){\n console.log('Invalid Queue:', this.queueMessage, this.queueId);\n return;\n } \n const { id, rawtx, paths } = message.payloadObj;\n console.log(`Client-Agent - signBattle: id = ${id}, rawtx = ${rawtx}`);\n const { Br, Tx} = this.bsv;\n let tx = this.bsv.Tx.fromHex(rawtx);\n console.log(`Client-Agent - signBattle: tx = ${tx}`);\n const outputs = await Promise.all(tx.txIns.map(async txIn => {\n const txid = new Br(txIn.txHashBuf).readReverse().toString('hex');\n const outTx = Tx.fromHex(await this.blockchain.fetch(txid));\n return {\n location: `${txid}_o${txIn.txOutNum}`,\n script: outTx.txOuts[txIn.txOutNum].script.toString(),\n };\n }));\n console.log('OUTPUTS:', JSON.stringify(outputs, null, 2));\n const t = await this.wallet.loadTransaction(rawtx);\n console.log(`Executed wallet.loadTransaction.`); // Added debug log #1\n this.emit('setDerivations', paths);\n const newRawTx = await t.export({sign: true, pay: false});\n console.log(`Executed t.export.`);// Added debug log #4\n tx = this.bsv.Tx.fromHex(newRawTx);\n console.log(`Executed this.bsv.Tx.fromHex(newRawTx).`);// Added debug log #5\n let sigs = tx.txIns.map(txIn => txIn.scriptVi.toNumber() && txIn.script.toString());\n console.log('SIGS AFTER:', sigs);\n\n this.currentId = id;\n const sigMessage = this.wallet.buildMessage({\n to: [message.from],\n subject: 'BattleSigned',\n context: [id],\n payload: JSON.stringify({\n id,\n sigs\n })\n });\n await this.blockchain.sendMessage(sigMessage, `${Config.baseUrl}/${Config.fyxId}`);\n }\n\n async Act(request) {\n console.log('Act', JSON.stringify(request));\n const { actionIndex } = request;\n const message = this.wallet.buildMessage({\n subject: 'Act',\n payload: JSON.stringify({ id: this.currentId, stateHash: this.stateHash, actionIndex })\n });\n const battleUpdate = await this.blockchain.sendMessage(message, `${Config.baseUrl}/${Config.fyxId}`);\n const {battleId, stateHash} = battleUpdate;\n if(battleId === this.currentId) {\n console.log('Updating stateHash');\n this.stateHash = stateHash;\n }\n return battleUpdate;\n }\n\n async onActionError(message) {\n throw new Error(message.payload);\n }\n\n async CreateFighter(request) {\n const message = this.wallet.buildMessage({\n subject: 'CreateFighter',\n payload: JSON.stringify({\n ...request\n })\n });\n return this.blockchain.sendMessage(message, `${Config.baseUrl}/cryptofights`);\n }\n\n async EnterQueue(request) {\n const rules = this.lobbies[request.lobbyId-1];\n console.log(`RULES: ${JSON.stringify(rules)}`);\n const fighter = await this.wallet.loadJig(request.fighterLocation);\n if(!fighter) throw new Error('CLIENT: Invalid Fighter');\n console.time('Fighter Sync');\n await fighter.sync({inner: false});\n console.timeEnd('Fighter Sync');\n const items = await Promise.all(request.itemLocations.map(async location => {\n if(!location) return null;\n const item = await this.wallet.loadJig(location);\n if(!item) return;\n console.time(`Item Sync: ${location}`);\n await item.sync({inner: false});\n console.timeEnd(`Item Sync: ${location}`);\n return item;\n }));\n\n console.log('Load Coin');\n let coins = await this.selectCoins(rules.fee);\n\n console.log('Build Message');\n this.queueMessage = {\n subject: 'EnterQueue',\n payload: JSON.stringify({\n lobbyId: rules.rulesId,\n fighterLocation: fighter.location,\n itemLocations: items.map(i => i && i.location),\n skills: request.actionIds,\n coinLocations: coins.map(c => c.location)\n })\n };\n \n await this._enqueue();\n return request.lobbyId;\n }\n\n async selectCoins(amount) {\n if(!amount) return [];\n const {coins, paths} = await this.blockchain.sendMessage(this.wallet.buildMessage({\n subject: 'SelectCoins',\n payload: JSON.stringify({amount})\n }), `${CashierConfig.baseUrl}/cashier`);\n this.emit('setDerivations', paths);\n return coins;\n }\n\n async _enqueue() {\n if(!this.queueMessage) return;\n const message = this.wallet.buildMessage(this.queueMessage);\n this.queueId = message.id;\n console.log('_enqueue:', message.id);\n \n await this.blockchain.sendMessage(\n message,\n `${Config.baseUrl}/${Config.fyxId}`\n );\n this.wallet.setTimeout(async () => this._refreshQueue(message.id), 45000);\n }\n\n async _refreshQueue(queueId) {\n if(this.queueId !== queueId || !this.queueMessage) return;\n try {\n const refreshed = await this.blockchain.sendMessage(\n this.wallet.buildMessage({\n subject: 'RefreshQueue',\n payload: JSON.stringify({queueId})\n }),\n `${Config.baseUrl}/${Config.fyxId}`\n );\n console.log('Refreshed:', refreshed);\n if(refreshed) this.wallet.setTimeout(async () => this._refreshQueue(queueId), 45000);\n else {\n console.log('Queue expired.');\n this.emit('client', 'OnExitQueue', 'Refresh expired');\n }\n } catch(e) {\n console.error('Refresh Queue Error:', e.message);\n }\n }\n\n async ExitQueue() {\n const message = this.wallet.buildMessage({\n subject: 'ExitQueue'\n });\n await this.blockchain.sendMessage(message, `${Config.baseUrl}/${Config.fyxId}`);\n this._exitQueue();\n }\n\n async _exitQueue(message) {\n delete this.queueMessage;\n this.emit('client', 'OnExitQueue', message && message.payload);\n if(message && message.payload) {\n this.emit('client', 'Error', message.payload);\n }\n }\n\n async Forfeit() {\n const message = this.wallet.buildMessage({\n subject: 'Forfeit',\n payload: JSON.stringify({ id: this.currentId })\n });\n await this.blockchain.sendMessage(message, `${Config.baseUrl}/${Config.fyxId}`);\n }\n \n async GetBattles() {\n const tokens = await this.wallet.loadJigIndex({ \n criteria: { kind: BattleToken.origin },\n limit: 20,\n sort: {ts: -1},\n });\n console.log('Tokens:', tokens.length);\n return tokens.map(t => t.value.battle);\n }\n\n async GetBattle(location) {\n const battle = await this.wallet.loadJig(location);\n return battle.toObject();\n }\n\n async GetFighters() {\n if(!this._fighters.size) {\n const index = await this.wallet.loadJigIndex({\n criteria: {kind: Fighter.origin}\n });\n index.forEach(f => this._fighters.set(f.origin, f.value));\n }\n return [...this._fighters.values()];\n }\n\n async GetBalance() {\n const {balance} = await this.blockchain.sendMessage(\n this.wallet.buildMessage({}),\n `${CashierConfig.baseUrl}/cashier/${this.wallet.handle}/balance`\n );\n return balance;\n }\n\n SimulateFighterState(message) {\n return BattleUtils.simulateFighterState(message);\n }\n\n SimulateFightersState(message) {\n const fighterStates = [];\n message.forEach(f => fighterStates.push(BattleUtils.simulateFighterState(f)));\n return fighterStates;\n }\n\n async GetLastBattleUpdated() {\n if(!this.battleLocation) return;\n const battle = await this.wallet.loadJig(this.battleLocation);\n return battle.getState();\n }\n\n async GetItems() {\n if(!this._items.size) {\n const index = await this.wallet.loadJigIndex({\n criteria: {kind: KronoItem.origin},\n projection: {'value.mint': false}\n });\n index.forEach(i => this._items.set(i.origin, i.value));\n }\n return [...this._items.values()];\n }\n\n async GetPlayer() {\n console.log('GetPlayer');\n const [fIndex, iIndex,] = await Promise.all([\n this.wallet.loadJigIndex({criteria: {kind: Fighter.origin}, projection: {value: false}}),\n this.wallet.loadJigIndex({criteria: {kind: KronoItem.origin}, projection: {value: false}})\n ]);\n\n const balance = await this.GetBalance();\n const config = {\n address: this.address,\n pubkey: this.pubkey,\n owner: this.address,\n userId: this.wallet.handle,\n balance,\n xpTable: {\n cumulativeXp: Fighter.LevelUpXP,\n xpPerKill: Battle.LevelXPReward\n },\n lobbiesPerLevel: Fighter.LobbiesPerLevel,\n tierPerLobby: Fighter.TierPerLobby,\n abilityScoreLevels: Fighter.AbilityScoreLevels,\n skillLevels: Fighter.SkillLevels,\n skills: Object.entries(Constants.SkillData).map(([k, v]) => {\n if(['location', 'origin', 'owner', 'nonce', 'deps', 'satoshis'].includes(k)) return;\n return {\n ...v,\n skillType: k\n };\n }).filter(x => !!x),\n fighterCount: fIndex.length,\n itemCount: iIndex.length,\n lobbies: this.lobbies\n };\n\n console.log('Player:', config);\n return config;\n }\n\n async LevelUp(request) {\n const { fighterLocation, ability, skillType } = request;\n let fighter = await this.wallet.loadJig(fighterLocation);\n if(!fighter) throw new Error('Invalid Fighter');\n await fighter.sync();\n\n const {paths, rawtx} = await this.blockchain.sendMessage(this.wallet.buildMessage({\n subject: 'LevelUp',\n payload: JSON.stringify({\n fighterLocation: fighter.location,\n ability,\n skillType\n })\n }), `${Config.baseUrl}/${Config.fyxId}`);\n this.emit('setDerivations', paths);\n\n const t = await this.wallet.loadTransaction(rawtx);\n fighter = t.outputs.find(o => o instanceof Fighter);\n await t.publish();\n await fighter.sync();\n // this.onFighter(fighter);\n return fighter.toObject();\n }\n\n async RedeemItem(itemId) {\n const message = this.wallet.buildMessage({\n subject: 'RedeemItem',\n payload: JSON.stringify({owner: this.address, itemId})\n }, `${Config.baseUrl}/cryptofights`);\n\n const item = await this.blockchain.sendMessage(message, `${Config.baseUrl}/${Config.fyxId}`);\n this._items.set(item.origin, item);\n return item;\n }\n\n async dispose() {\n const index = await this.wallet.loadJigIndex({ projection: { value: false } });\n const deprecated = index\n .filter(data => !this.constructor.whitelist.includes(data.kind))\n .slice(0, 50);\n if (!deprecated.length) return;\n for (const j of deprecated) {\n try {\n const jig = await this.wallet.loadJig(j.location);\n await jig.sync({inner: false});\n console.log('Disposing:', jig.constructor.name, jig.location);\n jig.destroy();\n await jig.sync({forward: false});\n } catch(e) {\n console.error('Dispose Error:', e.message, e.stack);\n }\n }\n }\n\n static async preDeploy() {\n ClientAgent.whitelist = [\n ClientAgent.deps.Battle.origin,\n ClientAgent.deps.BattleToken.origin,\n ClientAgent.deps.Fighter.origin,\n ClientAgent.deps.KronoItem.origin,\n ClientAgent.deps.KronoCoin\n ];\n }\n}",{"agentId":"client","deps":{"Agent":{"$jig":0},"Battle":{"$jig":1},"BattleToken":{"$jig":2},"BattleUtils":{"$jig":3},"CashierConfig":{"$jig":4},"Config":{"$jig":5},"Constants":{"$jig":6},"Fighter":{"$jig":7},"Group":{"$jig":8},"KronoClass":{"$jig":9},"KronoCoin":{"$jig":10},"KronoError":{"$jig":11},"KronoItem":{"$jig":12}},"hash":"631e1ec806b54b05f38eca5feec4377e576ff49c15a2fc67a5138f0d93586bf3","sealed":false,"whitelist":["f11f598147a3e5b5f820ca20000d3567da6534063986ddc14fba44e258dfb56e_o1","3958767325e54a59f90891c50565b5fac4ef5ca35deea122ab9dd896ad99cdb8_o1","fedc0cff2ff454ab491acc4ef88ce8ee6ce61cdc474ffa31c7e2a6b767b3a808_o1","10a93abc437717ca372957a65304904f9bc61a7bc332c322a9533712e2f72eaf_o1",{"$dup":["1","deps","KronoCoin"]}]}]}]}
    https://whatsonchain.com/tx/ab8437dbb5e3d39a2b5134641f85052aa880415970e005c2ccfbbdf847ca024b