Settings

Blockchain
Network
Unit
Language
Theme
Sound New Block

Transaction

a4a45a03e31560c6c8e154fe459225ba7b94281cbfec062bcee419733e34e604
Timestamp (utc)
2021-02-19 23:02:03
Fee Paid
0.00002486 BSV
(
0.01000000 BSV
-
0.00997514 BSV
)
Fee Rate
961.3 sat/KB
Version
1
Confirmations
318,026
Size Stats
2,586 B

3 Outputs

Total Output:
0.00997514 BSV
  • jrun cryptofightsM {"in":0,"ref":["c343df9e2f24586b4042d682f56f917e14020933b707569d2aa999ed8184b459_o1","384125df69ae11bcad90feee6ac9308bd186f08a8ab6bd2606719e0adecd1eee_o1","20af650ed493f124361af75c0d2131238266d3cb9098e1b819ca9ef176ed2c1c_o1","0e67d7acd5e354a1ca17e42b5bf078e5f58b9a550566ed9a24e339dc1ed8f769_o1","e3a71f1844f597ad4f8af1485f385b518c239d11c338503870d459306024df81_o1"],"out":["3d424d3ff535006db90955d01140cf3441cdfa2095812cb99d4806a8546a5aa5"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Burn extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let opponentName = BattleUtils.getOpponentName(battle, state);\n\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Burn)}\">${BattleUtils.parseSkillName(SkillType.Burn)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Burn;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Fire, 1, 8, defenderPlayer, resultMessage, SkillType.Burn);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Burn, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"Dice":{"$jig":3},"KronoClass":{"$jig":4}},"description":"Burn Action","displayName":"Burn","handle":"burn","hash":"1aabc3abdb12de7c534e528b35e88379f2cd4002ae74e32d96531814d92a7dfa","isAttackAction":true,"requiredLevel":0,"skillType":3}]}]}
    https://whatsonchain.com/tx/a4a45a03e31560c6c8e154fe459225ba7b94281cbfec062bcee419733e34e604