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Sound New Block

Transaction

a0a96923841b4bc56bfdc5ef90417ea94d6f651755edb74e52676ba0255b4360
Timestamp (utc)
2021-06-09 15:19:14
Fee Paid
0.00002176 BSV
(
0.00799829 BSV
-
0.00797653 BSV
)
Fee Rate
657.9 sat/KB
Version
1
Confirmations
295,527
Size Stats
3,307 B

3 Outputs

Total Output:
0.00797653 BSV
  • jrun cryptofightsMç {"in":0,"ref":["d46938307568f77bb4212927c763e7ce53996c82c2225ef60308e7122f982152_o1","3f41b320ac0e3fc2930585ba768436c89f1f2d42896be9824c982793d482df77_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["d71f2d1ee35ca1efc8c9293c5f8c89f361385fc7f6523aaf26d98c92fead3a95"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Heal extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, SkillType} = Constants;\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Heal)}\">${BattleUtils.parseSkillName(SkillType.Heal)}\\n`;\n\n state.actionLogs.push(this.apply(battle, state, dice, 1, 8, Ability.Intelligence, log));\n BattleUtils.applySkillCooldown(battle, state, SkillType.Heal);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n\n\n static apply(battle, state, dice, diceCount, diceFaces, ability, log) {\n const {Outcome, SkillType, DamageType, StatusEffect} = Constants;\n let rolls = [];\n let nativeRoll = dice.roll(diceCount, diceFaces);\n rolls.push({\n type: diceFaces,\n ability: ability,\n size: diceFaces,\n value: nativeRoll\n });\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n\n let playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let healAmount = nativeRoll + attackerState.modifiers[ability];\n\n if (attackerState.hp + healAmount > attackerState.maxHP) {\n healAmount = (attackerState.maxHP - attackerState.hp);\n }\n\n attackerState.hp += healAmount;\n\n log += `${playerName} heals : ${healAmount}\\n`;\n\n const damageMap = Object.keys(DamageType).map(() => 0)\n\n return {\n playerIndex: state.playerToAct,\n skillType: SkillType.Heal,\n results: [{\n rolls: rolls,\n outcome: Outcome.Success,\n damageOutput: [\n {\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap\n }\n ],\n attackerStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n hpIncrement: healAmount,\n attackerHp: attackerState.hp\n }],\n actionLogMessage: log\n };\n\n }\n}",{"affectsOpponent":false,"cooldown":0,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Heal Action","displayName":"Heal","handle":"heal","hash":"c94463deaf768b4417428863e511a74f86078b9b7dd9f2cc835c2c9256dd8ed6","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":7}]}]}
    https://whatsonchain.com/tx/a0a96923841b4bc56bfdc5ef90417ea94d6f651755edb74e52676ba0255b4360