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Network
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Theme
Sound New Block

Transaction

7cbb2768dd45b9cd69149b19d70f75825ff0b23bca8bb79f94ec7483176174e9
Timestamp (utc)
2021-05-08 23:06:27
Fee Paid
0.00001755 BSV
(
0.00950545 BSV
-
0.00948790 BSV
)
Fee Rate
669.3 sat/KB
Version
1
Confirmations
306,013
Size Stats
2,622 B

3 Outputs

Total Output:
0.00948790 BSV
  • jrun cryptofightsM9 {"in":0,"ref":["097fd460ee517d4311e2cbc8c85cc1cb8157667f4a6f31d692520014c02e3906_o1","fd7455fa0868b80da50fb2703db3f7bdb6b70bad3b0518600ef19dd17406c612_o1","013ba7f4d0fe70aef6b6fa0f7a466ce98bfa38b452ddba20e5d7f98547edb303_o1","0388093d0fbe67cbf69791185954954519e087750836a38c57b5041ca4e032a9_o1"],"out":["a887b9a2f5129ac9faeb5f5df1d7203131f953e950a962aa2119b619d83c2590"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Freeze extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let log = `${playerName} `;\n\n let attackActionLog = {\n actionLogMessage: `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Freeze)}\">${BattleUtils.parseSkillName(SkillType.Freeze)}\\n<gradient=!log-color>`\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Freeze;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Freeze);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Freeze, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Freeze Action","displayName":"Freeze","handle":"freeze","hash":"f30bd46f001acdcdfe499b2d131e5699a2411c415882790427625eddde742b90","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":23}]}]}
    https://whatsonchain.com/tx/7cbb2768dd45b9cd69149b19d70f75825ff0b23bca8bb79f94ec7483176174e9