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Network
Unit
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Theme
Sound New Block

Transaction

744261eca45385679fa3548892c095aa7fde2ea586ba27a7e10a7f1c1a311929
Timestamp (utc)
2021-06-29 17:48:15
Fee Paid
0.00002121 BSV
(
0.00629284 BSV
-
0.00627163 BSV
)
Fee Rate
538 sat/KB
Version
1
Confirmations
291,651
Size Stats
3,942 B

3 Outputs

Total Output:
0.00627163 BSV
  • jrun cryptofightsMa{"in":0,"ref":["67a8188238cffd278fa8881061cf8e0245aad0433e25f1e8ee2bf55a6b46c148_o1","5f50b89d572ee82e4e756bf2d3b66df920264c0dac58b45cc5473cd6d11809f9_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["122a884a239585c285549c59540abff76b6929f4d62776c14b331895b57135fa"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Heal extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, SkillType, RollType} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Heal))\n {\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Heal)}\">${BattleUtils.parseSkillName(SkillType.Heal)}\\n`;\n\n state.actionLogs.push(this.apply(battle, state, dice, 1, 8, Ability.Intelligence, RollType.Intelligence, SkillType.Heal, log));\n BattleUtils.applySkillCooldown(battle, state, SkillType.Heal);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n\n\n static apply(battle, state, dice, diceCount, diceFaces, ability, rollType, skillType, log) {\n const {Outcome, DamageType, StatusEffect} = Constants;\n let rolls = [];\n let nativeRoll = 0;\n for (let index = 0; index < diceCount; index++) {\n let tempRoll = diceFaces > 0 ? dice.roll(1, diceFaces) : 0;\n nativeRoll += tempRoll;\n rolls.push({\n type: rollType,\n ability: ability,\n size: diceFaces,\n value: tempRoll\n });\n }\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n\n let playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let healAmount = nativeRoll + attackerState.modifiers[ability];\n\n if (attackerState.hp + healAmount > attackerState.maxHP) {\n healAmount = (attackerState.maxHP - attackerState.hp);\n }\n\n attackerState.hp += healAmount;\n\n log += `${playerName} heals : ${healAmount}\\n`;\n\n const damageMap = Object.keys(DamageType).map(() => 0)\n\n return {\n playerIndex: state.playerToAct,\n skillType: skillType,\n results: [{\n rolls: rolls,\n outcome: Outcome.Success,\n damageOutput: [\n {\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap\n }\n ],\n attackerStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n hpIncrement: healAmount,\n attackerHp: attackerState.hp\n }],\n bonusFromAbility: attackerState.modifiers[ability],\n actionLogMessage: log\n };\n\n }\n}",{"affectsOpponent":false,"cooldown":0,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Heal Action","displayName":"Heal","handle":"heal","hash":"b4f549a4c7490a453d46d4eaf6452ae39bdddc2c0c8656d0a65f04bd56fd4f83","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":7}]}]}
    https://whatsonchain.com/tx/744261eca45385679fa3548892c095aa7fde2ea586ba27a7e10a7f1c1a311929