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Transaction

6d7779bf77f7ab2a173164e14885f83a3f89389fd85cc0fa7367681e2ec8b98b
Timestamp (utc)
2022-02-21 15:23:41
Fee Paid
0.00000974 BSV
(
0.00997456 BSV
-
0.00996482 BSV
)
Fee Rate
251.2 sat/KB
Version
1
Confirmations
252,242
Size Stats
3,876 B

12 Outputs

Total Output:
0.00996482 BSV
  • jrun cryptofightsMí {"in":0,"ref":["9553e391060d47b657aec26f4e63d54f2f204b56e47934aed6bd6f117c8c49fe_o1","5b839b07faa2d9d41512858b439e82c22c5fce7631c194f2df1de92a690bebe0_o1","f01772f35cdac551a98e7930736c3f398677f3e2295a8f2a2dac4961212a02fe_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["8c62297c8670367e39a28d7a54a6480e13e35550f129783ae543244c8a6bb67e"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Chill))\n {\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log,\n playerIndex: state.playerToAct,\n skillType: SkillType.Chill,\n results: []\n };\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n // Process pre-attack saving throws actionLogs\n if (BattleUtils.isUnderStatusEffect(defenderState, StatusEffect.Hidden, defenderState.turnCounter)) { // Spot\n state.actionLogs.push(Attack.makeSpotActionLog(battle, state, dice, attackerState, defenderState, state.playerToAct));\n }\n \n if (!BattleUtils.isUnderStatusEffect(defenderState, StatusEffect.Hidden, defenderState.turnCounter)) {\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Chill, null, 0);\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n }\n\n Attack.processPostAttackStatus(state, battle, SkillType.Chill);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Chill, 2);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"cooldown":2,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"ad7f62eb9ea457da8f154a4f24d12e56ea127ee29ab96c26f931cc659017c96b","isAttackAction":true,"isSpellAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/6d7779bf77f7ab2a173164e14885f83a3f89389fd85cc0fa7367681e2ec8b98b
Total Output:
0.00996482 BSV