Settings

Blockchain
Network
Unit
Language
Theme
Sound New Block

Transaction

5e553fdbb66fe95a539e9b14ab962b07692731004217009653a0c32c958ac485
Timestamp (utc)
2021-02-16 16:16:56
Fee Paid
0.00001363 BSV
(
0.00968652 BSV
-
0.00967289 BSV
)
Fee Rate
526.8 sat/KB
Version
1
Confirmations
323,588
Size Stats
2,587 B

3 Outputs

Total Output:
0.00967289 BSV
  • jrun cryptofightsM {"in":0,"ref":["210d039b352db6ea55b74ca5716e68b4b7e88ad3b2cfde40ccd7cbdc8c08fc74_o1","44e0edde59f9773cf6b353d514f3dca560d727b049b9e6a008eb8ecb16c7f68d_o1","4fb2e7a36125091d4c830381a37bef34e6dc875b690ac6ef31abb1a932d6682d_o1","be7daf36641ba33aad8f42e02adbbcb48fb88cc0c6ac6b56f4c85369dcd2dfa1_o1","507b9cffbeb94c2386e054f3d63617f7b091e0bdb1619a99c3cd04e309be45f3_o1"],"out":["a3136551230a578d21da99e9e4170dcc411432c6fbf8ddae4c9a07f96e2d7c73"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Burn extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let opponentName = BattleUtils.getOpponentName(battle, state);\n\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Burn)}\">${BattleUtils.parseSkillName(SkillType.Burn)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Burn;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Fire, 1, 8, defenderPlayer, resultMessage, SkillType.Burn);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Burn, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"Dice":{"$jig":3},"KronoClass":{"$jig":4}},"description":"Burn Action","displayName":"Burn","handle":"burn","hash":"050815b31e15be0d82a6a87c17b4e59822378d0260eaca80ea05105b7b8d8424","isAttackAction":true,"requiredLevel":0,"skillType":3}]}]}
    https://whatsonchain.com/tx/5e553fdbb66fe95a539e9b14ab962b07692731004217009653a0c32c958ac485