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Transaction

4e3573eff66a203b318a920ef51dde64a282e3c6afd6fbaae64bea8c4f2dc941
Timestamp (utc)
2021-06-25 17:32:12
Fee Paid
0.00002715 BSV
(
0.00305341 BSV
-
0.00302626 BSV
)
Fee Rate
514.3 sat/KB
Version
1
Confirmations
292,353
Size Stats
5,279 B

3 Outputs

Total Output:
0.00302626 BSV
  • jrun cryptofightsMš{"in":0,"ref":["c0c4b1f852f8f87128e4de5a3dd23e7d0a21ad7403bf0d5f495eaf89b884269c_o1","5f50b89d572ee82e4e756bf2d3b66df920264c0dac58b45cc5473cd6d11809f9_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["6d94ee8f10e1bcfb97b5c3545cb0c2c495f86fbb71298e82858090ef8e30d634"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Cleanse extends FyxClass {\n static run(battle, state, dice, ts) {\n const {DamageType, Outcome, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Cleanse))\n {\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Cleanse)}\">${BattleUtils.parseSkillName(SkillType.Cleanse)}\\n`;\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n const damageMap = Object.keys(DamageType).map(() => 0);\n\n attackerState.statusEffectsRound[StatusEffect.Cursed] = 0;\n attackerState.statusEffectsRound[StatusEffect.Hexed] = 0;\n attackerState.statusEffectsRound[StatusEffect.Marked] = 0;\n attackerState.statusEffectsRound[StatusEffect.Poisoned] = 0;\n attackerState.statusEffectsRound[StatusEffect.Stunned] = 0;\n attackerState.statusEffectsRound[StatusEffect.Taunted] = 0;\n attackerState.statusEffectsRound[StatusEffect.Demoralized] = 0;\n\n defenderState.statusEffectsRound[StatusEffect.Ethereal] = 0;\n defenderState.statusEffectsRound[StatusEffect.Focused] = 0;\n defenderState.statusEffectsRound[StatusEffect.Hidden] = 0;\n defenderState.statusEffectsRound[StatusEffect.Inspired] = 0;\n defenderState.statusEffectsRound[StatusEffect.Meditative] = 0;\n defenderState.statusEffectsRound[StatusEffect.Poisonous] = 0;\n defenderState.statusEffectsRound[StatusEffect.Swifted] = 0;\n\n log += `${playerName}<gradient=!log-color> is no longer under any status effect`;\n\n var al = {\n playerIndex: state.playerToAct,\n skillType: SkillType.Cleanse,\n results: [{\n rolls: [],\n outcome: Outcome.Success,\n damageOutput: [{\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap,\n }],\n attackerStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n defenderStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n hpIncrement: 0,\n attackerHp: attackerState.hp\n }],\n actionLogMessage: log\n };\n\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Cursed] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Hexed] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Marked] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Poisoned] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Stunned] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Taunted] = -99;\n al.results[0].attackerStatusEffectsIncrement[StatusEffect.Demoralized] = -99;\n\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Ethereal] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Focused] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Hidden] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Inspired] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Meditative] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Poisonous] = -99;\n al.results[0].defenderStatusEffectsIncrement[StatusEffect.Swifted] = -99;\n\n state.actionLogs.push(al);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Cleanse, 5);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":false,"cooldown":5,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Cleanse Action","displayName":"Cleanse","handle":"cleanse","hash":"1fb27b02ab7bb98a18b6bcc1064f677a2ecdba9cea53f6e349ac6229fb40c4c3","isAttackAction":false,"requiredLevel":0,"skillType":20}]}]}
    https://whatsonchain.com/tx/4e3573eff66a203b318a920ef51dde64a282e3c6afd6fbaae64bea8c4f2dc941