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Network
Unit
Language
Theme
Sound New Block

Transaction

460017013cde30ea11956249bca15204a8a56534685eef31a0dceabe7d4e695a
Timestamp (utc)
2021-04-27 19:30:00
Fee Paid
0.00001432 BSV
(
0.00997738 BSV
-
0.00996306 BSV
)
Fee Rate
557.6 sat/KB
Version
1
Confirmations
304,376
Size Stats
2,568 B

3 Outputs

Total Output:
0.00996306 BSV
  • jrun cryptofightsM {"in":0,"ref":["e569aeb2af3a5269079276bef552bf691c6109e7790a218081b2fbb3b52ee7ba_o1","ffd0408f9577a2f53933fd5718fe543476ec3e297fc190b15b914983523de716_o1","9f135a2102aac308cac473286a1600fa80a88505cbe5caa65b9d59980b70298e_o1","db9c442bcba25902be4cc0aed845c809a30a32936cd20fc9f53b9c8062b29b93_o1"],"out":["a8b6d1876b9a0e8670aa6113ac15cb0338e307732c9d47e40e0706449b2c84b3"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log,\n playerIndex: state.playerToAct,\n skillType: SkillType.Chill,\n results: []\n };\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Chill);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Chill, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"b462b52e4610899772f06c48304afd5c6232590d8a4f39c1d2cf501d51cb5378","isAttackAction":true,"isSpellAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/460017013cde30ea11956249bca15204a8a56534685eef31a0dceabe7d4e695a