Settings

Blockchain
Network
Unit
Language
Theme
Sound New Block

Transaction

3a312104d830a776af66047b05868cfd68d93d0618fa7ec42b3305031d0d9d0f
Timestamp (utc)
2021-03-11 21:46:47
Fee Paid
0.00001316 BSV
(
0.00999213 BSV
-
0.00997897 BSV
)
Fee Rate
508.6 sat/KB
Version
1
Confirmations
319,179
Size Stats
2,587 B

3 Outputs

Total Output:
0.00997897 BSV
  • jrun cryptofightsM {"in":0,"ref":["8549c151d0b055c8af80b527008e0647a20e56de09cb346d2106d9570bad8f92_o1","15f16e300e33a88ce58315e96d1f19de0c9b7ab6330984a6f57ab4f62b10a45c_o1","132a85a9738d18d06d68b9ab0dfb3b036144ddb37d31b121fafba367c9b70753_o1","dce87c8c9c54d4d5b3f470f610cbae72a54c75c3e28ff1f1ce3e97171b627909_o1","80545531c120d4ad8839ffadc509cac8c9af04fe4096949f045b1e37a1d20468_o1"],"out":["63d4a6c49a6b42d0ee8ddc7c87cc486cc685a96a3b685ebbc64dcff9584f787b"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Burn extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let opponentName = BattleUtils.getOpponentName(battle, state);\n\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Burn)}\">${BattleUtils.parseSkillName(SkillType.Burn)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Burn;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Fire, 1, 8, defenderPlayer, resultMessage, SkillType.Burn);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Burn, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"Dice":{"$jig":3},"KronoClass":{"$jig":4}},"description":"Burn Action","displayName":"Burn","handle":"burn","hash":"79570c5197c2ca82d31b55b7777683f4d574d681684570ca23e6e833f699091a","isAttackAction":true,"requiredLevel":0,"skillType":3}]}]}
    https://whatsonchain.com/tx/3a312104d830a776af66047b05868cfd68d93d0618fa7ec42b3305031d0d9d0f