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Sound New Block

Transaction

1d03fc6818f82277c8580bca4dbca3ebd0f58de8676d19e181d242ff248d45ac
Timestamp (utc)
2021-06-16 17:28:43
Fee Paid
0.00001851 BSV
(
0.00778723 BSV
-
0.00776872 BSV
)
Fee Rate
596.1 sat/KB
Version
1
Confirmations
293,926
Size Stats
3,103 B

3 Outputs

Total Output:
0.00776872 BSV
  • jrun cryptofightsM {"in":0,"ref":["97e58420d954930c7a46521e4ddbe527f25cec2b0f5780d6dc92fd2a38c159d2_o1","3f41b320ac0e3fc2930585ba768436c89f1f2d42896be9824c982793d482df77_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["d0b6393eee142afde7b8919874c571459d68d6415cc5d4be1a9846258b4e2242"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Cleanse extends FyxClass {\n static run(battle, state, dice, ts) {\n const {DamageType, Outcome, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Cleanse))\n {\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Cleanse)}\">${BattleUtils.parseSkillName(SkillType.Cleanse)}\\n`;\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n const damageMap = Object.keys(DamageType).map(() => 0);\n\n attackerState.statusEffectsRound = Object.keys(StatusEffect).map(() => 0);\n\n log += `${playerName}<gradient=!log-color> is no longer under any status effect`;\n\n var al = {\n playerIndex: state.playerToAct,\n skillType: SkillType.Focus,\n results: [{\n rolls: [],\n outcome: Outcome.Success,\n damageOutput: [{\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap,\n }],\n attackerStatusEffectsIncrement: Object.keys(StatusEffect).map(() => -99),\n defenderStatusEffectsIncrement: Object.keys(StatusEffect).map(() => 0),\n hpIncrement: 0,\n attackerHp: attackerState.hp\n }],\n actionLogMessage: log\n };\n\n state.actionLogs.push(al);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Cleanse);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":false,"cooldown":0,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Cleanse Action","displayName":"Cleanse","handle":"cleanse","hash":"43221ec57ba173c5d771c08c131268ed89703dac45bf1d9c0d6c3dba50f01b20","isAttackAction":false,"requiredLevel":0,"skillType":20}]}]}
    https://whatsonchain.com/tx/1d03fc6818f82277c8580bca4dbca3ebd0f58de8676d19e181d242ff248d45ac