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Transaction

1949713241dcb000169a935aa2c83b303d0c0490686d6703c99570b3a4c2c70f
Timestamp (utc)
2022-03-25 16:24:52
Fee Paid
0.00000828 BSV
(
0.00094529 BSV
-
0.00093701 BSV
)
Fee Rate
250.1 sat/KB
Version
1
Confirmations
250,762
Size Stats
3,309 B

3 Outputs

Total Output:
0.00093701 BSV
  • jrun cryptofightsMè {"in":0,"ref":["743a27f9c3fb50e35bfdc4f09bb7b1dd98f19d347c2ab858776aa28241c80c16_o1","e5602b14f529aa66499a6dc2b93f7fdf2f091edbbc2b0efd8b2e2161d59b5ca5_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["7f0eee933576aa0c5da0c9bccd29901e4935d541e9d5dabbd81975709c4a35f7"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Cleanse extends FyxClass {\n static run(battle, state, dice, ts) {\n const {DamageType, Outcome, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Cleanse))\n {\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Cleanse)}\">${BattleUtils.parseSkillName(SkillType.Cleanse)}\\n`;\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n const damageMap = Object.keys(DamageType).map(() => 0);\n \n attackerState.statusEffectsRound.forEach(statusEffectsRound => {\n statusEffectsRound.forEach(statusEffects => {\n statusEffects = 0;\n });\n }); \n \n defenderState.statusEffectsRound.forEach(statusEffectsRound => {\n statusEffectsRound.forEach(statusEffects => {\n statusEffects = 0;\n });\n });\n\n log += `${playerName}<gradient=!log-color> is no longer under any status effect`;\n\n var al = {\n playerIndex: state.playerToAct,\n skillType: SkillType.Cleanse,\n results: [{\n rolls: [],\n outcome: Outcome.Success,\n damageOutput: [{\n damage: damageMap,\n defenderHp: defenderState.hp,\n defenderReduction: damageMap,\n }],\n hpIncrement: 0,\n attackerHp: attackerState.hp\n }],\n actionLogMessage: log\n };\n\n state.actionLogs.push(al);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Cleanse, 4);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":false,"cooldown":4,"deps":{"BattleUtils":{"$jig":0},"Constants":{"$jig":1},"FyxClass":{"$jig":2}},"description":"Cleanse Action","displayName":"Cleanse","handle":"cleanse","hash":"5f8455935d72411e495ddfa83452e63e05beb110750c82b0f6d91738128569ce","isAttackAction":false,"requiredLevel":0,"skillType":20}]}]}
    https://whatsonchain.com/tx/1949713241dcb000169a935aa2c83b303d0c0490686d6703c99570b3a4c2c70f