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Sound New Block

Transaction

11fcf9c13f39a2efa1a85190924f7ab3d144bbb18842dd7b468e8fdc429fe263
Timestamp (utc)
2021-04-23 17:32:03
Fee Paid
0.00001551 BSV
(
0.00997603 BSV
-
0.00996052 BSV
)
Fee Rate
583.7 sat/KB
Version
1
Confirmations
308,795
Size Stats
2,657 B

3 Outputs

Total Output:
0.00996052 BSV
  • jrun cryptofightsM\ {"in":0,"ref":["bd2e59b508928f10217c49e1e294222aa7565647d448c937532de613864f7602_o1","aa790338170676a03c6ad8a65a57f8cf503b60283ed45bd31d0e12c4bb73dec0_o1","1e7dc1b5184c61c27d91ab737e40191c8d4497ba2025751abce9fe8cb7eca58d_o1","80a737b3b2e17c73ff26c1331d1e57c161d60c82f508b56e854acf0e32b49569_o1","db9c442bcba25902be4cc0aed845c809a30a32936cd20fc9f53b9c8062b29b93_o1"],"out":["c51e4bd6c1a05f1d2451883d5656c9f67f0d38c2ceb3214dba1ad06039518798"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Burn extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let opponentName = BattleUtils.getOpponentName(battle, state);\n\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Burn)}\">${BattleUtils.parseSkillName(SkillType.Burn)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Burn;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Fire, diceCount: 1, diceFaces: 8};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Burn);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Burn, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"Dice":{"$jig":3},"FyxClass":{"$jig":4}},"description":"Burn Action","displayName":"Burn","handle":"burn","hash":"1c82ec53d8aff30a4e19b79e36c3c9c67d342885836a40196c6b81650d591da8","isAttackAction":true,"requiredLevel":0,"skillType":3}]}]}
    https://whatsonchain.com/tx/11fcf9c13f39a2efa1a85190924f7ab3d144bbb18842dd7b468e8fdc429fe263