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Transaction

11eb4af60fd0fe1f860040bdedd03f20c55b97e1d3cc0c8fb4346e135d7ebd9f
Timestamp (utc)
2021-04-23 17:32:03
Fee Paid
0.00001455 BSV
(
0.00999079 BSV
-
0.00997624 BSV
)
Fee Rate
556.6 sat/KB
Version
1
Confirmations
303,731
Size Stats
2,614 B

3 Outputs

Total Output:
0.00997624 BSV
  • jrun cryptofightsM1 {"in":0,"ref":["bd2e59b508928f10217c49e1e294222aa7565647d448c937532de613864f7602_o1","aa790338170676a03c6ad8a65a57f8cf503b60283ed45bd31d0e12c4bb73dec0_o1","1e7dc1b5184c61c27d91ab737e40191c8d4497ba2025751abce9fe8cb7eca58d_o1","db9c442bcba25902be4cc0aed845c809a30a32936cd20fc9f53b9c8062b29b93_o1"],"out":["ab6c47f66f6ffb880bed8e724623ede08c4c12e8fa9d76a184c4c28292c01bee"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Fireball extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Fireball)}\">${BattleUtils.parseSkillName(SkillType.Fireball)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Fireball;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Fire, diceCount: 3, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Fireball);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Fireball, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Fireball Action","displayName":"Fireball","handle":"fireball","hash":"a6e5075ba3af6bc68d3f7b93bd0767156ace455479fee858bbe9ca081b6b14d5","isAttackAction":true,"requiredLevel":0,"skillType":22}]}]}
    https://whatsonchain.com/tx/11eb4af60fd0fe1f860040bdedd03f20c55b97e1d3cc0c8fb4346e135d7ebd9f