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Sound New Block

Transaction

0c52bf220a0caec48cf8cbfb80f40f149481b137408c1faba0f1d5ec07a8e6c4
Timestamp (utc)
2021-06-25 14:24:29
Fee Paid
0.00002010 BSV
(
0.00507164 BSV
-
0.00505154 BSV
)
Fee Rate
562.8 sat/KB
Version
1
Confirmations
295,890
Size Stats
3,571 B

3 Outputs

Total Output:
0.00505154 BSV
  • jrun cryptofightsMî {"in":0,"ref":["e9b70a085b4d2e26d278c71e5ffda373cf2a7599aac3cb56587d74abc421a811_o1","eed3a953180d7ee676d89371c653391f36ca76b295c6d5dd99d66ea214f2a19e_o1","29008eda39d26df2c80f2acf426126e089bdf2c25ec7fddf3821d7f5244deda8_o1","9f0e192f744258c3484a1c19fa88ef68e46ee6cf75acc78cfe2ad5a0d2340d0e_o1"],"out":["101ca52870b6cf5706cce2dd57b18fa90a2981fe0b02b658e0cb4161c3f04887"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Chill extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType, StatusEffect} = Constants;\n if(!BattleUtils.isSkillInCooldown(battle.battlePlayers[state.playerToAct], state.fighterStates[state.playerToAct]\n , state.fighterStates[state.playerToAct].turnCounter, SkillType.Chill))\n {\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n \n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Chill)}\">${BattleUtils.parseSkillName(SkillType.Chill)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log,\n playerIndex: state.playerToAct,\n skillType: SkillType.Chill,\n results: []\n };\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n\n const defenderState = state.fighterStates[state.playerToAct ? 0 : 1];\n const attackerState = state.fighterStates[state.playerToAct];\n // Process pre-attack saving throws actionLogs\n if (BattleUtils.isUnderStatusEffect(defenderState, StatusEffect.Hidden, defenderState.turnCounter)) { // Spot\n state.actionLogs.push(Attack.makeSpotActionLog(battle, state, dice, attackerState, defenderState, state.playerToAct));\n }\n \n if (!BattleUtils.isUnderStatusEffect(defenderState, StatusEffect.Hidden, defenderState.turnCounter)) {\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Chill, null, 0);\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n }\n\n Attack.processPostAttackStatus(state, battle, SkillType.Chill);\n BattleUtils.applySkillCooldown(battle, state, SkillType.Chill, 1);\n }\n else\n {\n return BattleUtils.skipTurn(battle, state, dice);\n }\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"cooldown":1,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Chill Action","displayName":"Chill","handle":"chill","hash":"db20ba9b0a8a0003d7aae4bd8ac2b89d3534585893c9a268e114b7c03e4fddde","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":4}]}]}
    https://whatsonchain.com/tx/0c52bf220a0caec48cf8cbfb80f40f149481b137408c1faba0f1d5ec07a8e6c4