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Network
Unit
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Theme
Sound New Block

Transaction

0bebe98865e5200e1a5bdf1024148530ade2a040938539db975fb79906b51e5d
Timestamp (utc)
2021-03-11 06:39:53
Fee Paid
0.00001316 BSV
(
0.00999213 BSV
-
0.00997897 BSV
)
Fee Rate
508.6 sat/KB
Version
1
Confirmations
317,991
Size Stats
2,587 B

3 Outputs

Total Output:
0.00997897 BSV
  • jrun cryptofightsM {"in":0,"ref":["83c58590ddb43dfeafa485b9d236a213256b5e3f60870aff357e1898f650f3f7_o1","9872c32303fd6de10a946c470e3a31b6394c02af85730eb6a2ae139f6adacc54_o1","841a9a907c367110d6580e9fe958d268a7b1541fcdbee7a3757fa93be265b99f_o1","fda026025c1d591ee94b146120c9dbb79891da7b1ee6094f27e55e0d7dc1d496_o1","f94ae86b1acd5f60c356f63fa1778e8f5286100eb04d6220aae30628733efc2d_o1"],"out":["9d6b51898fa8a434c177c26c8f6803b48c097bf3d5cb4fe40ac4be381f148a74"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Burn extends KronoClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n let opponentName = BattleUtils.getOpponentName(battle, state);\n\n let log = `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Burn)}\">${BattleUtils.parseSkillName(SkillType.Burn)}\\n<gradient=!log-color> `;\n\n let attackActionLog = {\n actionLogMessage: log\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Burn;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, DamageType.Fire, 1, 8, defenderPlayer, resultMessage, SkillType.Burn);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Burn, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"Dice":{"$jig":3},"KronoClass":{"$jig":4}},"description":"Burn Action","displayName":"Burn","handle":"burn","hash":"79570c5197c2ca82d31b55b7777683f4d574d681684570ca23e6e833f699091a","isAttackAction":true,"requiredLevel":0,"skillType":3}]}]}
    https://whatsonchain.com/tx/0bebe98865e5200e1a5bdf1024148530ade2a040938539db975fb79906b51e5d