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Network
Unit
Language
Theme
Sound New Block

Transaction

08a46773b4096142d50121671c1437bdb2c4c9966d04872decf116cdd098ed19
Timestamp (utc)
2021-05-05 15:26:36
Fee Paid
0.00001385 BSV
(
0.00995697 BSV
-
0.00994312 BSV
)
Fee Rate
528.2 sat/KB
Version
1
Confirmations
307,330
Size Stats
2,622 B

3 Outputs

Total Output:
0.00994312 BSV
  • jrun cryptofightsM9 {"in":0,"ref":["b78c9b325032ded658c5abefb206402a3353c209e9dc574731fa24ee0fd6e18c_o1","93356d1e225af68e1060e45ae93e84d71e8bed25c2403678379e91502143590c_o1","89b685362f20941561a8d32395e0b8c0bbc42149d8ff13bb968b965684922eb6_o1","db9c442bcba25902be4cc0aed845c809a30a32936cd20fc9f53b9c8062b29b93_o1"],"out":["8ae3cf6d4092d925726e1c952c215aee2db86d0e67335da0439415b85ac02d3b"],"del":[],"cre":["n2Bd4cWhEQK1aVjb1R7EBGV9mrw3etvSdC"],"exec":[{"op":"DEPLOY","data":["class Freeze extends FyxClass {\n static run(battle, state, dice, ts) {\n const {Ability, DamageType, SkillType} = Constants;\n const defenderPlayer = battle.battlePlayers[state.playerToAct ? 0 : 1];\n\n let opponentName = BattleUtils.getOpponentName(battle, state);\n var playerName = BattleUtils.getPrettifiedPlayerName(battle, state);\n\n let log = `${playerName} `;\n\n let attackActionLog = {\n actionLogMessage: `${playerName} uses <sprite name=\"${BattleUtils.parseSkillName(SkillType.Freeze)}\">${BattleUtils.parseSkillName(SkillType.Freeze)}\\n<gradient=!log-color>`\n };\n attackActionLog.playerIndex = state.playerToAct;\n attackActionLog.skillType = SkillType.Freeze;\n attackActionLog.results = [];\n\n let resultMessage = `${playerName} spell attacks ${opponentName} : `; // goes up\n let damageOutput = {type: DamageType.Cold, diceCount: 2, diceFaces: 6};\n var result = Attack.makeResult(battle, state, dice, Ability.Intelligence, Ability.Intelligence, 0, 0, 0, [damageOutput], defenderPlayer, resultMessage, SkillType.Freeze);\n\n attackActionLog.results.push(result);\n state.actionLogs.push(attackActionLog);\n\n Attack.processPostAttackStatus(state, battle, state.fighterStates[state.playerToAct], state.fighterStates[state.playerToAct ? 0 : 1], SkillType.Freeze, state.fighterStates[state.playerToAct ? 0 : 1].hp, dice, defenderPlayer);\n\n return BattleUtils.endTurn(battle, state, dice);\n }\n}",{"affectsOpponent":true,"deps":{"Attack":{"$jig":0},"BattleUtils":{"$jig":1},"Constants":{"$jig":2},"FyxClass":{"$jig":3}},"description":"Freeze Action","displayName":"Freeze","handle":"freeze","hash":"04edc5117c6c488e17cbf11d92d106c91f70d642ff4787667bde1fcdc3df20a6","isAttackAction":false,"isSpellAction":true,"requiredLevel":0,"skillType":23}]}]}
    https://whatsonchain.com/tx/08a46773b4096142d50121671c1437bdb2c4c9966d04872decf116cdd098ed19